... I was wondering if I should use the core rules from to make a Fallout 3 RPG. Icar has reasonable crunch weapon combat, skills and a close combat system. Remove the vehicle/space combat system and a new skill list and it doesn't look too different from F3. V.A.T.S might be interesting as a sort of 'bullet time' allowing more actions to be done per combat round. The map already exists and there is already a style to it that I could mimic.
Or is there a better system? With medium crunch weapon combat.
A muse.
Yes, misterecho, I know, I know, I will get version 4 of Icar completed first