My only change would be discussion of travel to discussion of everyday life, assuming that people live there at all.
(Roughly two weeks after my mugging, and after identifying two of the thugs who got me to the police, I got it in my head that I win as long as I'm not miserable about my scarred lip that prevents me from playing the flute, so I'm on a bit of a sex and rum bender, gloating over the fact that those guys who were caught are in jail so they can't get drunk or have sex with women, so forgive me for being too inebriated to remember or look it up on your blog if people actually live in the anarchy zones.)
But if people are travelling through the anarchy zones they will want to know how to get around, what there is to eat, how available water is, what type of weather there is, what type of shelter from that weather there is, etc.
Partially these types of questions always fascinate me (are parasite killing nanotech common enough that they need not worry about dirty drinking water? Do the nanites that kill parasites get used up, or do they reproduce so that people feed them iron and sugar like high tech sour dough starter?), and partially I'm fascinated by Charognard (which is unfortunately only in French), so I kind of want post apocalyptic games to be about struggling to get by with what you can forage from the wilderness and find in the rubbish of the previous civilization.