As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in RPGs. That element is that the audience is often let in on what the antagonists of the story are up to. And in some situations, such as Buffy The Vampire Slayer, the story of the antagonists are almost as compelling as the story of the protagonists and sadly, sometimes more so. Now the reason this element does not exist in roleplaying is obvious. But I ask if it is an element that can not be used at all?
There are two solutions I've come up with. Let the PCs be both the antagonists and the protagonists. I don't mean each player has two characters I mean that some players are playing the heroes and some are playing the villains.
But the second option would be the use of "Cut-Scenes", sections of the game where the GM takes a momment to Narrate the going ons of other characters. This obviously wouldn't appeal to everyone because of the overflowing amount of out of character information but to those who don't mind out of character information and in fact use it to great effect have you ever tried this? I've heard of people trying this but I've never heard any of the results?
So how about it? Anyone have any experience with "cut-scenes" in RPGs?