This is, of course, not about deciding which dice is better.
I have an idea for a mechanic, which includes rolling two dice, one being the attribute dice, the other the difficulty, if the attribute is smaller than the difficulty --> success. For an easy task you roll d6 for the attribute and d10 for difficulty (d6 vs d10), 2d6 vs d10 for something harder, d10 vs 2d6 for a hard task, d10 vs d6 for an extra difficult task. There are of course other stuff to it (bonuses, re-rolls, etc) that I won't go into right now, they are not even ready yet... because I have a slight feeling, that I've seen a system like this before! But can't remember the game.
Do you fellow monkeys recall a game using such a system?
Also, what are your thoughts in general? I'm not very good at maths and curves and stuff, but this mechanic might give some interesting results.