I'm working on a game where you all meet in a tavern, but not to take on one more job. Each player is the last surviving member of an adventuring group and you've come here to drink your sorrows away. Only it's a comedy! (Maybe it's an Irish thing)
This is what I've figured out so far.
The main mechanic is that left to yourself, you can only afford bad alcohol that will kill you. To survive the night you have to tell the tales of your now dead companions. The other players will give you prompts in a mad libs style that you need to incorporate into your story. If you drink mostly bad drinks, you'll die. If you drink mostly good drinks provided by the patrons, you retire from adventuring. If you drink mostly fine drinks and feel the support of the patrons, your spirits are restored and you return to adventuring. There are five rounds total, one story for each member of your party.
I have a simple system for rolling to see how you do when telling your story. That will determine how good of a drink you could get from the bar patrons for your sorry tale.
The thing I'm trying to figure out is how to reward good storytelling. I'm thinking of some kind of bidding system. The other players toss pennies to you for the drink according to how good they felt the story was. Only I don't know how to penalize a stingy players yet. The idea is that you don't want to look stingy or the other patrons won't buy you drinks. Maybe the donations are just going into a pot and you're basically going to win them back if you bid highest? I don't quite know what'll work yet. Why not just max out your bid each time? The idea is you only start off with a little cash (10 pennies) which isn't enough to do everything you need to do. You need to tell stories and win rounds to expand your buying power.