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The Solo RPG Challenge

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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52 posts • Page 6 of 6 • 1, 2, 3, 4, 5, 6
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Postby ravensron » Mon Oct 02, 2006 12:38 pm

The counters are on their way. Don't know where the clipart comes from, it's in the memory of this computer.

Love your explanation of the rationale of Treason Season, that the expectation is you'll fail at either becoming Fearless Leader of, or overthrowing, the Happy People's Republic. Hadn't realized that you could add points to Prestige/Treason to start out, which might allow you to skew the odds a fraction in favor of becoming a revolutionary, since the chances are then even slimmer of succeeding at a given task.
ravensron
Tamarin
 
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Postby ErrinF » Mon Oct 02, 2006 7:55 pm

Yes, Treason Level and Prestige Level are considered attributes in Treason Season, just they aren't the kind that get tested/improved/decreased by the six possible tasks in the game. I wondered if that could be articulated better in the game, but, due to space limitation, I went with what I could as far as explaining that dynamic.
I got your counter sheet for Terror Town, but it appears the clipart is missing from the doc file I received. Judging by the spacing being a little off in the doc, I'm guessing the clipart was there but didn't get through to me. If that's the case, we'll work it out so that I can get the clipart before I send in the counter sheet to be posted. I'll wait to hear back from you on the matter before I proceed further.
ErrinF
Mangabey
 
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