Here's the low down. I've been working on developing this system for quite some time on and off. Once every while, I post it on an RPG development site... or a RPG section of a forum... To get feedback and development suggestions. It's ALWAYS been cursed with either no attention or people questioning why I did it and even suggesting other systems to use. So, I again throw it to the dogs and see what transpires. Anyway, this is the D10/0 system. It is made to be a modular, flexible, and less-constricting RPG system. So this is only the mechanics, the setting I've got needs far more work before it's shown to the public. What I really want to do with this system is provide a good, workable platform for settings and other games to be made off of. Of course, there are other generic systems, but each of those systems seems to encourage one particular style of play over another. I tried to design this system in a way that the system provides the foundation blocks and the setting defines the rest. So this might be a hard one to judge. What I'm really seeking is suggestions on improvement or areas that need to be defined better in the material. In other words, if you were going to develop a game setting with this system... what would you need and like to know in order to do your job? Hey, any advice is appreciated.
Here's the link to the materials:
The manual is a TiddlyWiki:
I'm going to plug it here, since it is a GREAT way to develop material and keep notes. Consider an offline wiki notebook. Really cool stuff, but due to fact that it writes updates to itself... your web browser might be paranoid. Don't be alarmed... It is being overly paranoid.
The character sheet is a pdf, so you know the drill there.
And thanks for reading and checking it out folks.