Weekend Update: 21/3/09
Ha! The Superliga Errata Edition has been released to the world! You can see it on the main page!
Superliga Main Rulebook
This book is 122 pages long and contains everything you need to start running a campaign set in the Superliga universe, including character creation, an extensive range of options for realising almost any character concept, a small but diverse range of monsters, a starting armoury for beginning characters and of course, a sample adventure to get you playing right away.
Future Releases
All of these are being worked on 'until they're done'. They should be ready in about a month, depending on my capricious work ethic:
Compendium of Marvellous Things
A complete list of the monsters one might encounter on their escapades in the Superliga universe. Each monster will have numerical statistics, a flavourful description, the tactics they usually employ as well as variations on the base monster to make them more challenging.
The Compendium will also include new items, including item sets for just about every conceivable character class and a couple of unique ‘legendary items’. I’ve set myself a loose target of four monsters of each type for each letter of the alphabet, and roughly 100 items (item ‘sets’ really only count for one). This will take me a while, but I’m maybe 10% of the way in already and still going fairrrrly strong.
Intrigue and Expertise
A big list of skills, any necessary errata, new character concepts and some special NPCs.
Intrigue and Expertise is 95% completed as of 21/3/09. It will be released at the same time as the Compendium because there's a certain amount of cross-fertilisation and I want to make sure I've got the system working on a 'big picture' level.
The Splinters
A description of the various worlds that make up the Superliga universe complete with plot hooks, interesting characters and at least one completed sample campaign, likely centred around the fall of Gladerest as a sort of 'prologue' to the game.
31/3/09
Captain's Log:
Food... low. Morale, weak (Pt. Johnson was discovered attempting to eat my left leg. The right he had apparently already betrayed to the commies). Ammunition... non-existent. I've fought as hard as I could, but perhaps this war was just too much for one man to fight, too much for a man without even a gun. I am a broken man. I've decided on my course of action. I know what I have to do, for the sake of the free (rpg) world.
I have the documents in my hands even now. Pt. Johnson is sleeping contentedly, gnawing on the grizzled remaind of my limbs and my patriotic fervour. In the dead of night, I will steal his legs and use my advanced knowledge of bio-engineering to attach them to my arms, allowing me to use them as crude claws and reach-extenders, allowing me to crawl all the way to the helipad by sunrise.
I feel bad for abandoning my post and my duty and a small part of me regrets that I will not be here to relish the look on Johnson's face when he realises what I've done to him.
But enough talk. I'm writing this with my own precious bodily fluids and I feel faint. I'm going to mail the mostly-complete documents to 1km1kt.net tonight and then hide somewhere until I regain my strength. Strength enough for the fight.
Strength enough for... Superliga.