With the discussion of StartRolePlaying.com and Why RPGs Suck I occasionally have a few ideas pop into my head on moving past the current industry model. There are three problems that I see.
RPGs have a steep learning curve. Really it only takes one to four hours to get past it and start having fun but this makes it hard to introduce new players.
RPGs are based on ancient technology (also known as "books"). Even updated technologies like PDFs are essentially easy to distribute books.
RPG have a large amateur developer body but they are all headed in random directions. Unlike the Linux movement that has a large amateur developer body but are organized to head in one direction.
I think some of these issues are starting to be addressed but others are not. For instance the idea of unifying the amateur masses would generally be looked on as impossible (herding cats). But maybe not if the motivation was changed.
I have some specific ideas that I'd like to share but I'd like to hear first what you might think about these as being the core issues to tackle and if you know of solutions that have been tried or that you would like to see tried.