Dog Town: Core Rules the rpg of crime, money and violence set in the seedy underbelly of 1970's New York is an unashamed rip off of both Grand Theft Auto and Carlitos Way. It is also obvious that the author has a serious fetish for Scarface as the book is littered with fan boy references and quotes; indeed the game reads like a gangster film quote book. As well as the abundance of quotes the book is full of profanity and encouragement to commit vile deeds which rightfully offends right minded people.
The flaws are numerous with the biggest being the tortuously laboured criminal creation system which required an excel program to fix.
Next there is the preponderance of charts and modifiers which are a turn off for many combined with several variations of the mechanic. The game is proudly violent with a dozen or more visceral injury charts including one distastefully entitled "Disco Inferno".
The game is poorly edited because I was too cheap to employ someone else to do it.
Explanations aren't always clear thanks to the game being written in street dialect.
The running the game section entitled "Director's Chair" is sparse when compared to the excruciating detail in the rest of the book.
Thankfully I have seen sense and produced a stripped down rule set - Dog Town: Stripped which addresses many of these issues.