High praise, and a bit to think about - what more could an author want - aside from a full control clause movie deal…
I’ll get to work on another addition with some adventures and answers to these concerns once I finish my Halloween project. However, as a few notes for the time being:
You’re quite right about Savior Fair and initiative. I may include some rule where a negative initiative means your weapon jammed or you were caught off guard, and its a general critical failure in addition to going last. For now though, your way is still the best.
The categories of skills were probably as much for my organization and can be dropped. However, at least in theory any skill is matched with any attribute - Smarts plus drive if you wanted to BS your way into an auto club or identify a certain vehicle on second hand description for example. I guess this should be made more clearly, but I hoped making all attributes link with all skills would prevent pooling into one category or type of skill. Categories did matter in a different version of these rules focused on medieval Japan, but that project is in development hell and on a back burner.
As to super high skills - I would say the actual maximum is 95%, but anything beyond is used to offset other negative modifiers. It also depends on how you play - shooting at three targets with a semi-auto is a -60% penalty aside from any other considerations. Fewer penalties struck as better than less in this case, but enforcing some sort of modifier for the lighting or general distraction (Guns are a lot louder than you would think from the media) would also help.
Its been a problem in a few of my games to integrate unconsciousness, and non lethal combat. Should it be you have hit points and stun points (two pools) or some sort of threshold, or to roll vs. a metal attribute if you take a certain amount of injury to stay conscious? One of my other games had the HP system overhauled three or four times so far. Once there was pain/panic thresholds. Then it was 5 different hp pools - Critical, Fatigue, Psychology, toxin, and adrenaline points to boost the others. For Gangland I’ll say that at 0 your out, and at a negative equal to your lowest attribute your dead.
Thank you for the glowing praise of the layout. I have next to no artistic skills whatsoever my sense of proportion, scale and perspective are all quite horrid. (My sister is studying architecture, so I at least know where all that skill went) The fiction was something to use in lieu of graphics. The net connection around here is rather slow so hunting down free artwork is a bit of a chore - and I’m not entirely sure where to start.
You can count me in if you want to run a game, though I’ve never played a post base game before. (or a LARP for that matter) I even have a possible charter already - James Bordeaux, the cat burglar from Antigo Wisconsin. He started as a complete example of how to make a character including answering the background questions, but I cut it from the addendum since it didn’t seem necessary and took up quite a bit of space.