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Steampunkfitters

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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64 posts • Page 3 of 7 • 1, 2, 3, 4, 5, 6, 7
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Re: Steampunkfitters

Postby Evil Scientist » Wed Jan 11, 2012 1:19 pm

I'd love to see
Prolific Monsters (it needs clarification)
Fast Inventions (how to explain them in-game?)
Alien Planet and/or Invasion
and probably some society-based seed should be needed (e.g. Class Divide or Expansionism)
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Re: Steampunkfitters

Postby Onix » Wed Jan 11, 2012 3:46 pm

Ok cool, I'll get on those.

Just as an example of the story seeds being selected, our first group of characters had these seeds selected. I went with two seeds for each player and there are 12 seeds
Aliens
Hollow Earth
Unexplored Wilderness (three times, makes it more prominent)
Primitive Society
Whodunit
Airships
Prolific swashbuckling monsters (the player combined her seeds to be more specific)
Antigrav mineral
Robots

So all of those ideas have to be incorporated into the game. Interestingly the example scenario is a good intro into several of them and it's pretty easy to combine a bunch of them (Hollow Earth, Unexplored Wilderness, Primitive Society, Antigrav Mineral and Prolific Swashbuckling Monsters).
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Re: Steampunkfitters

Postby Evil Scientist » Thu Jan 12, 2012 1:26 am

You can get some cool ideas for Hollow Earth scenarios from all that early 20th century "hollow earth" sci-fi literature! my childhood favourite's gonna be , one of the main plotlines being giant f*kin ANTS. It's set around 1914 though (when it was written), but the ideas are there.

I haven't read , but damn, looks intriguing and obscure enough to throw at your players, haha!
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Re: Steampunkfitters

Postby Onix » Tue Jan 17, 2012 12:22 pm

is done (sorry for the slowness). On to fast inventions.
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Re: Steampunkfitters

Postby Evil Scientist » Wed Jan 18, 2012 5:32 am

An operating table is now an altar.
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Re: Steampunkfitters

Postby Onix » Wed Jan 18, 2012 3:12 pm

I have to admit, I've wanted to read the island of dr Moreau but haven't yet had the chance. It's exactly the right idea idea for this seed. Maybe I should mention vivisection as a method explicitly. They didn't have a concept of tissue rejection yet and that makes a lot more possible.
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Re: Steampunkfitters

Postby Evil Scientist » Wed Jan 18, 2012 4:00 pm

You can start by reading Chapter 14, where Moreau explains his methods. It's where the quote comes from. The text is avaible on Project Gutenberg: . I reckon this is the kind of mentality and technical level you are looking for.
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Re: Steampunkfitters

Postby Onix » Wed Jan 18, 2012 8:54 pm

Absolutely, actually I just got to that chapter. Had some time on my hands.
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Re: Steampunkfitters

Postby Evil Scientist » Tue Jan 31, 2012 4:27 am

While creating a character, I realized that "Personal Codes" aren't defined clearly enough. Protect the Weak, Never hit a Lady - of course, everything's fine. But how do Well-Spoken and Unflappable fit in? They sound more like simple advantages, not something one would take as their personal code.
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Re: Steampunkfitters

Postby Onix » Tue Jan 31, 2012 5:06 am

They're ment to mean these are things that the character takes pride in, that is very important to them. It doesn't mean they automatically do it. Well Spoken may be a disadvantage if the character's words aren't chosen well, Unflappable is a disadvantage if the character acts in a panic.

Good things to have addressed in the text.
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