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Monstrosity System - One line at a time.

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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59 posts • Page 6 of 6 • 1, 2, 3, 4, 5, 6
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Postby Praetorian » Wed Dec 15, 2004 3:54 am

Chris

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Postby grifflik » Wed Dec 15, 2004 2:06 pm

"That's the reason they're called lessons," the Gryphon remarked,
"because they lessen from day to day."
- Alice in Wonderland, Chapt. IX
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Postby simplyscribed » Mon Mar 13, 2006 10:43 pm

I hope noone minds me reviving this, but I would hate to see such a fine example of a roleplaying system not come to its fruition!

39. Four is the standard number of players, but other numbers are allowed, though no more players shall be allowed than the number 9.5 - that is to say, 9 players, but a 10th can sneak in if they are particularly short. If the number of players is ODD, players should rotate their characters to the player on their left. If the number of players is 9.5, the characters are reallocated randomly and one of them has had their gender switched.
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Postby Rob Lang » Wed Mar 22, 2006 9:40 am

Don't mind you reviving this at all. Let's have a go at a setting.

40. It's set on a big planet.
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Postby simplyscribed » Thu Mar 23, 2006 12:59 pm

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Postby bigcape » Fri Jun 16, 2006 11:57 am

42. A player's inner-world double is obsessed with killing their outer-world twin.
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Postby simplyscribed » Fri Jun 30, 2006 1:51 am

43. This isn't easy for the inner world double: There is only one gateway beteween the outer and inner world and it is difficult and heavily guarded.
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Postby neurozombie » Fri Aug 11, 2006 2:21 pm

44. It is guarded by a race of yellow, spherical beings with large mouths and no teeth called the Poc'Mon.

I know, this thread is probably dead since the last post was in June, but I just joined this forum and couldn't resist!
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Postby Keeton » Thu Aug 31, 2006 9:10 pm

1KM1KT is an online publishing site devoted to free RPGs and the roleplaying game community.

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