I am running Icar every Tuesday evening. We have Fish, Dwain, Byrn, Rob G, Iain and Wallace.
The Icar setting we were using was the Star Enforcer setting. They were alpha testing the setting for me so it was being written as they played.
The setting is supposed to run along the following lines:
1. Get used to arrested people.
2. Get used to the colony and the way it works.
3. Start arresting people for similar crimes and spot connections.
4. Get tasked with something bigger and become a bit more autonomous.
5. Start arresting important people.
6. Bring down corrupt core.
7. Arrest some very important people.
8. Move to another system as undercover troubleshooters.
It ran like this:
1. Get used to arrested people.
2. Get used to the colony and the way it works.
3. Start arresting people for similar crimes and spot connections.
4. Get tasked with something bigger and become a bit more autonomous.
5. Accidentally start shooting people.
6. Forget they are supposed to be Enfocers.
7. Kill loads of innocent people.
8. Get thrown out of Enforcers.
*At this point, they could either start afresh or continue*
9. Continue. Get employed by an illuminatii organisation and try and keep the colony stable from a less police and law point of view.
It's all good fun but I am rather concerned that they are slipping back into the same vigilante grind. The Star Enforcer setting was designed to stop them slipping into Vigilante. Perhaps the group is best suited for Vigilante-ism. We've had some player changes during the game but now the team is settled, I can forsee some seriously manic and enjoyable campaigning going on.