I've been rpging a long time and I'm always writing my own games. I'll be watching or reading something and it'll get my imagination going and I'll start writing up rules to emulate the genre. I hope to one day release a pdf and I have two systems that are close to completion but I want to make sure they're as good as they can be. I was hoping that if people had time they could take a look over and give me some feedback.
The first is High Stakes. I'm passionate about comics and feel that there has yet to be a superhero game that truly captures the medium. To this end I've spent some time putting together my own rpg system called High Stakes.
I know that there are many superhero games out there but I'd thought I'd ask if you'd kindly look over my rough draft at the below link.
What I've tried to do is give the player the flexibility in the definition of their powers and abilities, giving them as many options as possible while keeping the system simple.
It's based around the idea that heroes expend energy (either their powers, their luck, or other resources). When they fail at a task they become weaker but if they succeed they usually recover their strength, getting their second wind.
As such the core mechanic is a cut down version of poker. When trying to succeed at a task the GM sets a target number (placing a card with correct face value face down). The players stake chips from their three hero pools (power, plot and resources) and if they stake equal or above the target number they pass the task.
So they can pass most checks but if they stake to much they'll get weaker faster.
In combat all parties pick a card, highest wins but they don't reveal this until everyone has staked at least 1 chip and someone calls. The winner gets an equal number of chips from their opponents ante as they staked so players can continue to stake in the hope of draining their opponents reserves and become stronger. Even if they have a losing card they can see if their opponent decides to 'fold' which means the opponent only loses half his ante.
So there isn't a health system. Players just run out of resources. I think this better duplicates the ebb and flow of comic fights. The players can be as inventive as they like as they describe how they're using their various hero pools.
Players are also rewarded with chips to replenish their pools by doing things typical of comics such as involving their supporting cast, patrolling and making revelations about their character.
I've run a few sessions to playtest it and its gone well. The system was able to handle a character who was a spirit that possessed inanimate objects, a speedster who used her media empire just as much as her powers and led them through an exciting high speed chase and final battle on pier as it collapsed into the sea.
The second game is Messengers. Inspired by programs like Medium, Millenium, Wonderfalls and even My Name is Earl I've developed a game where the players are chosen Messengers, receiving Messages from an enigmatic source.
The Messengers have gifts such as postcognition, premenition, the ability to see ghosts and so on. Using these gifts they gather information about the Message to work out what needs to be done. Each piece of information leads them to another clue which gives them a plus modifier when they next use their gift.
The game does not centre entirely around gathering information but rather what they do with it. Their gift might show them the identity of a killer but how do the Messengers make sure that person gets arrested? Similarly if they know a plane is fated to crash how can they stop it?
Messengers allows a great variety of adventures given that the Message will motivate them to take interest in other people. It might require them to stop a couple breaking up, help someone achieve their goal in life or find a lost puppy. Each has just as much challenge as stopping a serial killer or preventing an accident.
As a reward for carrying out the Messages the player characters receive karma which they can use to affect their dice rolls but also improve their characters lives or to increase their stats.
As far as I'm aware there aren't to many games that cover this specific genre and I'm hoping it ignites peoples imagination.
You can download a rough first draft from the following link
I'd appreciate any thoughts on these two.
Thanks!