Rob recently did a review on my game . He brought out that trying to crack into a large RPG can be difficult and I agree. Rob has his formula for the most efficient book layout and I'll probably implement those ideas in the future but I had another idea to add onto that.
Since the RPG industry is moving away from actual books and mostly sticking to PDFs why not make quick start books? My first thought is to reduce The Artifact down to only things that are necessary to play a basic game. I have thirty plus starting character types and that can be confusing to a new player. Some of them I consider "advanced" where most starting players would have a hard time playing. Some of them overlap, I can cut out a lot and still have the core ideas portrayed. Skills I think I have to keep as is. Rules can be trimmed, only including the basic event resolution, movement etc. I did a quick run through and cut out thirty pages and I think I can cut out more for a quick start.
I do have another thought, but I'm a little reluctant to try, have a starter game that allows certain characters to be made and all the rules to play the game are included in that starter game step by step. You wouldn't have to look in the core book at all. I'm reluctant on this because I always hated pre-made games. I think I'm in the minority on that though.
So my question is, do you think that either of these ideas would be helpful? Should I do both? Where do you see the ideas going wrong?