If you do end up playing feel free to bend things to make them smooth then let me know what worked for you. I've thought about the cards, my problem with it is there would be a ton of cards. Each player might only print off what they have available to them but that's still a lot of effort. I know what you mean, I like the idea of printing off the cards but in practice it seemed unwieldy. Still, maybe you're thinking about it in a different way that would work so let me know if I'm missing the idea.
In practice, the first few turns are slow, then things pick up a lot and the players start having fun. Having to pick your initial 5 methods and tricks is a little daunting but after that, picking 2 is quite a bit easier.
As for pictures, yes I want to have artwork for this. I can do some but there are so many steampunk artists out there, I'd love to get some of them involved.
Layout, well yes, I know it's important. I'll be working on that more once I get things stabilized as far as the text.
Working with Rob's settings guide, I want to develop the story seeds in the book so that they show how the system can be applied to the seed. I did my first on the seed.
This is going to take a while to work through all the story seeds in the book, it just so happens that the first few were the big ones most people talk about for steampunk.
What do you think would be the best five seeds to flesh out next, either because you like the sound of it or is the most confusing and needs clarification?
Antigrav Mineral Either Engines Steamships Ironclads Trains Land Ironclads Telegraph Sterling Engines Newspapers Robots Sentient Machines Swashbuckling Gunslingers One Shot Adventure Difference Engines Prolific Technology Prolific Monsters Giant Machines Secret Society Whodunit Missing Person(s) Alien Planet Fast Inventions (no time limit for inventions only SP cost) Unexplored Wilderness Alien (Martian) Invasion Space Flight Clockwork Cybernetics Mutation Chemistry Anarchists Class Divide High Society Nobility Empire Megacity Gold Rush Revolution Warring Nations Expansionism Primitive Society Hollow Earth Realism Theater Comedy