So I've been reading what others have been working on, and considering options for my own projects.
Right now I am considering re-vamping RoL, to still be a solitaire rpg but also tweaked to allow for group play, while the plan is still to use standard playing cards laid face-down to form the map, I have been tempted with a mechanic I once read about (I believe from the Starship Troopers rpg/board game) that had "bug holes" that had to be closed. Basically each turn these "holes" stayed open they spawned more foes/enemies/bugs.
What I'm thinking is moving from straight fantasy setting to a more horrorsque(sp?) style where PCs are tasked with finishing 2 of 4 goals, 1 being to survive, another to locate an item of power, a third to destroy/convert a fiend inhabiting the site, and the and the fourth choice to close "void gates/death mouths" to stop the spread/flow of living dead into the realms.
Now this instantly turns into sort of a zombie survival game . . . question is has this type of stuff been done too much?
I think this kinda setup will keep the base idea of a hack-n-slash dungeon like crawl feeling but give it a little more then just a "clear out the baddies" to succeed.