I want to make a steampunk/pokemon/psi powers/fantasy RPG.
Players are petomancers: they are able to use psionics to control "pets", which are a bunch of fantasy/normal creatures like dragons, owls, etc. They can control other scorpions( there are no humans, so players play giant intelligent scorpions ), but it's extremely difficult, mind control works badly on intelligent creatures. Whole scorpion race has psionic powers, using them requires a lot of special training. Other powers exist but mind control is the most notable, powerful of them. After it goes ability to partially or completely morph into your pet and other pet-related abilities, which i haven't thought of yet. Players can't get more than one pet at a time( to ensure that game doesn't turn into "collect 'em all" ). Pets will become stronger other time.
Yes, steampunk. There are huge airships, primitive firearms, golems and such. The world is mostly explored, but some areas are extremely dangerous, that's there players will be getting their pets.. Religion plays an important role in society, because gods reward/smite/offer advice to people.
As for the system, I want to make it light( combat will be a huge problem, because of pets, and if I won't make it light it would take forever ), but I want to include a good amount of variability( powers, which are psionic/clerical, guns, blades, armour, pets ). Player characters would not be useless in combat, compared to their pets, but may be weaker. Character generation would be a bit random, players would get to choose a perk and skills, all stats are rolled for, as are skill levels.
Addition( what 'light' means for me ): if players want to tame a flame dragon, GM should be able to create stats for that dragon on the fly with ease, without stopping the session, or using any other tricks to buy himself time( I don't like game prep ).
Have this been done before? What ideas do you have? Is this idea good? Should I do it?
Thanks for replying.