I have two card games that I've been playing with friends. One is a murder mystery game, one is a Shark Tank like game with crazy inventions. They are not traditional RPGs in any sense. That's not what I'd like to talk about. What I would like to explore is how they act like an RPG in many respects. I think this is fruitful ground, because I play them with dozens of people that wouldn't sit down for a traditional RPG.
Both games start out with the player imagining themselves in a position they aren't literally in. There's a transformation that happens as they play though. Even though they have no character sheet, they develop a persona and finally a character in their own mind that they maintain through the rest of the hand. Funny voices and acting included.
The basic mechanic that I use is a set of cards with "facts" on them. Each player gets a card and has to figure out how they can make a sense out of them. In my murder mystery game, all the players (but one) are suspects in an investigation. Everyone tries to build an alibi based on their facts. This gets complicated because everyone is telling one story about things that revolve around a single event. This is a complex process that a lot of story telling games spend a lot of effort to try and create, but with three cards, I've got people doing it spontaneously. I admit to stumbling on this effect, I had no idea if it would work so I'm not claiming any genius here. I'm just happy my leap of faith in the mechanism worked.
What surprised me was in my invention pitching game, which does not require players to build a collaborative story, many players start building a persona that they use through the game and sometimes will adopt that same persona across games. No character sheet required, no specific mention of a persistent world required.
When shaken out, the murder mystery game is one where players take on a role of a fictionalized self and tell a collaborative story.
The invention game is one where players take on the role of a fictionalized self and tell specific stories. They sometimes spread that persona into a persistent world.
Are they RPGs? What other games do you know of that do similar things? I particularly want to know because there might be something in this to build on.
I think the key in both games is that players are often given what would seem to be self contradictory information. Most players react with disbelief at first that they could sort out the apparent contradictions but quickly learn to do so. A lot of the motivation is the ensuing comedy that results. It signals the players that it's ok to be ridiculous and that loosens up their imagination. I've been trying to think of ways to make a more serious game using a similar mechanism but I haven't come up with anything yet.