Good Points
It's solid as all hell. It's Blade Runner done right- where the players have a chance of being Karbons as well (like the flick).
A one-page intuitive cybergear system that emulates any type of gear for the whole vange of the game.
Doubt: The system for having your characters spontaneously become (retroactively) Karbons, the setting's version of Replicants.
Solid system for judging reward vs difficulty/threat.
While the system's mechanics require a chart to judge scale, that scale is written on every character sheet.
Points to Work On
I'd really love to see playtest notes on how people took to the resolution system. Otherwise, the only thing this game needs to become rock-solid and sellable is mroe examples of play, sample PCs, NPCs, etc.
Great job overall. I know that my work will never come close to this.
