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Ronin Story

Design an RPG in 24 hours. Talk about it for a lifetime. Hosted for 24hourrpg.com
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3 posts • Page 1 of 1

Are you pleased with what you've accomplished?

I'm thrilled with mine.
1
20%
I couldn't get it together properly either.
4
80%
 
Total votes : 5

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Ronin Story

Postby Tony Irwin » Sat Apr 09, 2005 1:30 pm

Geez that was hard. Coming up with stuff to write wasn't hard - that was too easy. It was having time to cram it all in. I didn't even format the thing or give it a contents page. I had a really nice idea for a front cover and some simple illustrations I could get done and scanned in maybe three hours - no time. Didn't even put in proper character creation and advancement stuff.

Rats.
Tony Irwin
 
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Postby CodexArcanum » Mon May 02, 2005 8:58 am

I concur!

When I first started, I was thinking that I'd never hit 24 pages. I ended up with 26 and still didn't get everything I wanted into the game. I at least got character creation, advancement, and sheets out of the way, but I had to skip some rules and examples that might have helped a lot.

Also sorely lacking from mine: example of play, lists o' stuff, some more setting material and ideas on what to run with the game. Woo...so much stuff I would have liked to put in, but just no time.

PS. A good run through to edit it would have been nice too.
Dark Spire Design - Creative, Innovative, Nonexistant.
CodexArcanum
Tamarin
 
Posts: 34
Joined: Mon May 02, 2005 8:53 am
Location: Baton Rouge, LA
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Postby LadyThief » Sat May 07, 2005 11:22 pm

This was the first time I did this, so I didn't really know what I was expecting to happen. But I got a lot of the stuff that I wanted, but I'm sure that I left a lot out, and I know there are some things that need to be clarified. And I feel bad about not having any artwork. (Though that's more my lack of artistic skill.) But this won't stop me from trying again...
100% Crack and Doom. But more Crack than Doom.
LadyThief
Tamarin
 
Posts: 31
Joined: Sat May 07, 2005 10:55 pm
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