As a prelude to the official award for this contest I invite you all to join me in handing out some mini-awards. In honor of my all-too-brief career in film production I have decided to call these the Mickeys (no, not after the mouse).
The way this works is thus: I will provide the categories and name my own nominees (in addition to giving some nods to other games which I think did well). Those who choose to join in may second my nominations or give nominees of their own. There is no limit to the number of seconds. We narrow it down to three nominees in each category based on the number of "me, toos" each one gets; I'll be happy to tally those up. Then we vote on the nominees in each category to see who gets slipped a Mickey. I will gladly tally the votes, unless we can get one of our kind and generous admins to set up a poll. There's no cash prize, alas. The benefit of winning a Mickey is the inevitable ego boost you get from knowing that the other contestants liked something about your game.
And so, without further ado (aside: why isn't there ever any further adon't?), I present the categories and my nominees for the first annual Mickey awards!
The "I Feel Pretty" Award: this award is for the overall look of the game... layout, font selection, etc. There are four games that really stand out in this area. Verge, Geodesic Gnomes, Bloody Stuffing and Keeton Must Die are all beautiful testaments to the power of having the right software on hand (I MUST get Adobe InDesign, yes indeed). But since I can only nominate one game, I have to go with Keeton Must Die. Of the three this one looks the most professional.
The "Worth a Thousand Words" Award: yep, you guessed it; this award is for art. Most of the entries don't even qualify for this one. Of the ones that do, it's no surprise that two of the nominees in the previous category also made good showings here (Bloody Stuffing and Keeton Must Die). Extended Mission, Big Hearts in Big Country and The Great Hamster Rebellion all did a good job of matching art to theme. But the creampuff, IMHO, is Doom and Cookies. The choice of pictures meshes perfectly with the Victorian theme of the game. Including some classic art from Alice in Wonderland is just icing on the cake.
The "Secret Identity" Award: this category describes a game that may or may not work as an rpg but would definitely be great as some other form of game. Doom and Cookies has a feel that would make it great as a parlor game (i.e. Baron Munchausen), and the cookie mechanic could easily be adapted into a drinking game. But I have to go with Extended Mission for this one. EM has the makings of an awesome board game. Seriously, I'd play it.
The "My God, It's Full of Stars" Award: this rather nebulous category is for a game that turns out to be bigger on the inside than the outside gave any clue about. The name of the game here is grand scope, epic theme and evocative setting. Big Hearts in Big Country has a lot of this feel, but for sheer hugeness of concept I must go with the most excellent Out of Frame. The setting has room in it for some truly great mysteries, and the fact that the GM doesn't necessarily know the answers at game start is way friggin' cool. Of all the entries, this is easily the biggest sandbox to play in.
The "Honey, Where's My Dicebag?" Award: of course I saved the best for last. This category is for the game that evokes the greatest itch to play. If I can understand how to make a character after reading the rules, that's good. If I find myself thinking up character concepts as I'm reading the rules, that's very good. If I also find myself coming up with dialogue for that character, the game rocks. Only two games had that effect on me this go-round. Keeton Must Die, by the standard mentioned previously, is very good. But my nominee in this category, Big Hearts in Big Country, rocks. Mind, this is very much a "your mileage may vary" award -- but for me, a cowboy game in which white hat and black hat are practically part of the game mechanics is way cool.
That's it from me. I look forward to reading what y'all have to say!