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Apologetikos: A Game of Proselytism

The official Game Chef discussion archive for the 2005 and 2006 seasons
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Apologetikos: A Game of Proselytism

Postby Andalusi » Wed May 25, 2005 3:29 am

The game takes place in ancient Rome. Each player creates a character who represents a religious or philosophical Doctrine. She must then attempt to either convert the other players’ characters to her Doctrine or render them unable to defend their chosen position. This last can be done through getting Caesar to declare the Doctrine illegal, successfully slandering the PC, defeating them enough times in Debate, or blackmail, among several other means I'm thinking up.

I've got only a rough idea of how this game will work (hey, I only found out about this contest today! :D ), but I've already decided that wine, accuser, and champion will be the mandatory ingredients making it in. Wine will be a Gambit a PC can use to lower an opponent's Reason and *possibly* Appeal---but some PCs will become more charming or charismatic with liquor, depending on what optional Bonus Trait the PC picked during character generation.

I will try to make one die roll yield at least three different types of information, but I might just go for the color resolution system if the former proves too tricky.
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Postby adgboss » Wed May 25, 2005 8:36 am

Sounds very cool. Will one of the possible pitfalls be ending up in the Colosium as entertainment for the masses? That might be neat to incorporate if it fits in to your ideas.

Sean
"...that the wages of sin is death, that murder breeds suicide, that to kill is only to be killed…"
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Re: Apologetikos: A Game of Proselytism

Postby M. Paul Buja » Wed May 25, 2005 9:19 am

M. Paul Buja
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Re: Apologetikos: A Game of Proselytism

Postby Andalusi » Wed May 25, 2005 1:10 pm

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Postby Dave Panchyk » Thu May 26, 2005 6:31 pm

When mixing Wine and Entomology to get weird things, I thought of something like a Credo RPG: you're trying to convince the first Nicean (sp?) council that your sect is not heretical...
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