Title:
The Many Deaths of Dr. Livingstone and the Celestial Council of the Eternal Circle of Suffering
Time:
4. Your Game is completely playable in 10 Sessions of 1 Hour each.
Ingredients:
Glass: Livingstone's glasses, through which players can see through his eyes
Ancient: Livingstone's ancient soul, burdened by the cycle of reincarnation and worldly suffering
Committee: The celestial council that sits in judgement on Livingstone's karmic balance - kind of a Chinese Celestial Bureaucracy meets the circle of karmic reincarnation.
Each game session consists of a player taking on the role of Dr. David Livingstone, the famous Scottish explorer. Well, not really Dr. Livingstone specifically. Rather they take on one of the many lives that his soul has lived through in the great circle of reincarnation. Every session begins with the player whose turn it is (they have the glasses and get to play Livingstone's soul) reciting something like the following verbatim:
"On the morning of April 30, 1872, golden with the glory of the tropical dawn, Dr. David Livingstone leaves this world of suffering. Kneeling at his bedside his head falls to his chest, his glasses slipping gently from his hand onto the floor of the tent as with his last breath his ancient soul departs at long last from his tortured body."
They then pick up the pair of glasses set before them, the same pair being used for each session, and put them on. They must then continue to wear the glasses for the entirety of the one hour session. The player then provides a brief background on the current life that will be under review. It can be set at any point in a hypothetical history of mankind, from the earliest prehistory to the farthest reaches of science fiction future. It may rely on true historical fact, and if desired may also distort and suppliment historical fact to present an alternate fantastic timeline of how things "really happened."
The role of all councilmembers at this point is to take turns inflicting as much suffering as they can upon the soul, with the freedom to jump nonsequentially between different points in time of the current incarnation's life when framing their scene. The person wearing the glasses then responds to the suffering as desired. The council then votes on the response, generating a tally of how much good and/or bad karma resulted.
When only 5 minutes are left in the session, the player wearing the glasses then gets to describe a scene in the actual life of Dr. David Livingstone that is in some way connected to something that happened in the other life that was described. From this scene, the soul of Livingstone acquires a new trait that serves to both limit and augment the narrative freedom of all following turns.
At the very end of the session the player playing Livingstone's soul accumulates points equivalent to the total karma gained, both good and bad. The player then hands off the glasses to the councilmember who inflicted the most suffering upon Livingstone's soul. That councilmember gets to play Livingstone's soul during the next session and holds on to the glasses until that time, taking them home when applicable.
At the end of the very last session, instead of the typical scene, Dr. Livingstone's soul is presented to the council for judgement on his karmic balance. His fate, very ambiguously defined by the rules, is determined by the total amount of good and bad karma acquired throughout the course of the ten sessions. The player with the highest total score wins the ability to bump the fate in either direction by one degree as well as the right to pass down this judgement from the council, narrating the specifics of the fate and how it unfolds.