The Mask of Juris
Gameplay Time:
Any number of sessions totalling eight hours
Theme Package Two:
Actor
Law
Team
For as long as there has been time, there has been the Festival of Juris. Every five years the Lord of the Land calls for a week long festival celebrating Juris, the ancient hero of the people, with song, dance, loveplay and revelry. Long has been the Law of the Land that, on the last day of the festival, the Lord will choose the finest troupe of actors in all of his kingdom and call upon them to perform a passion play telling of the Life of Juris. In this play the actors will show the life of the hero as he grew from a young whelp into a man of bravery, faced the monstrous, er-- scorpion god Keftet, wooed the fine woman... uh, Queen.. uh, Beautifica and defeated the evil King Dargen at... darts. Or something like that.
You see, the Age of Juris is so long gone that nobody remembers who Juris was anymore or even what he did that made him into the celebrated hero that he is. Records have been lost to fires and war. Memories decay over time. Ans nobody ever really thought to write down a script. This doesn't stop the celebrants though, as they dance through the streets, paint their faces and demand their entertainments.
As such, it falls to the actors in the troupe to create the Life of Juris whole cloth, telling a tale of heroism, passion, peril, challenge, love, glory, and triumph. And as is the Law, they are to do it in one day. As the sun sinks to rest at dusk, the troupe of actors are told of their lot. From there they must prepare their play and perform it. As is tradition, the last scene shall always end at the fall of midnight.
If the troupe succeeds at this task and is able to create a performance that can sway the hearts of the audience then they are celebrated as heroes, lauded by the people and rewarded by the Lord quite handsomely.
Dissatisfaction with the theatrics is a serious matter. You see, there is another part to the law that created the tradition of the play. Those actors who do not do well in portraying the life of Juris are fed to the lions. Literally.
Gameplay
Okay, very briefly, there's a lot of "meta" to the game. First up, you have the players. That's you guys. There is no GM for the game as the game is instead a co-op narrative RPG with a strong focus, similar to games like Polaris. The players are all the Actors in the Troupe that is to lead the play "The Life of Juris".
Theatre in this setting is based on Greek theatre, including the actor's Mask. Each Character in the play is represented by a Mask, from Juris through to the monsters he might face down to the lowliest peasant. Masks are actually going to be created by the players, using a simple shape form of a human head on a piece of paper that they then color in with pencils, crayons, markers or whatever to reflect the Character.
Characters are represented by their Masks, not by any given Actor. As such, any actor can grab up the mask of any Character and play him. Four different Actors may play Juris by the time the play ends, but no one will mind as the character is the Mask.
The whole time players will also have to deal with On-stage and Off-stage. If an Actor is on stage he must have a mask on. Anything that is said while onstage is in character. Actors can only discuss amongst themselves while offstage. And there can never be a time when there is no one onstage.
Mediating everything that happens onstage is one specific Actor, called the Chorus. It is his job to introduce characters and scenery and to set up scenes. When he calls out that a character is on stage, an actor has to pick up that character's mask and go onstage with it.
The game takes place in real time. The Troupe has eight hours to plan and stage the play "the Life of Juris". It is the hopes of the troupe to win over the hearts of the Audience, which are represented by dice pools. If, at the end of the eight hours the players have won the Love of the Audience, the Actors live on and become heroes. If they find that they have won nothing but the Audience's Loathing, then the lions will not go hungry tonight.
The Players may chose to spend a lot of time preparing their play, eating up the time that they have to perform. Other Players may decide to touch upon a couple of broad ideas before the play begins and then improv the rest. In either case the play will never be set in stone, as the Audience will never react the same way. They are fickle, and if they decide that a storyline you are developing isn't any good, then you'd better be able to think on your feet.
So, Players play Actors, who play Characters, but not just one character and never exclusively. Then there's an Actor whose sole role is to introduce characters and scenes and control pacing. The Chorus can introduce characters that haven't even been made yet, forcing the other Actors to think on the fly.
In all honesty, i'm half tempted to make the game into a LARP, simply because it seems to lend itself to it in my head. We'll see. Don't think a LARP has ever come out of one of these events before.
And that's the thing that i'm working on. I'll come up for air in a day or two.
-M. P. O'Sullivan