OK, I don't know whether or not this is going to be my entry, but I just can't get the damn thing out of my head, so I'm going to talk about it here. Either it will become an entry, or I'll be able to get it out of the way.
The Tea-Party
(working title, was going to be Through the Looking Glass, but it's the wrong book.)
Time: 1 session, 2 hours
Ingredients: Glass, Emotion, Committee
‘Well, I’d hardly finished the first verse,’ said the Hatter, ‘when the Queen jumped up and bawled out, “He's murdering the time! Off with his head!”’
‘How dreadfully savage!’ exclaimed Alice.
‘And ever since that,’ the Hatter went on in a mournful tone, ‘he won't do a thing I ask! It's always six o’clock now.’
-Alice in Wonderland
Introduction
It's six o'clock. It's always six o'clock.
The mad Hatter is having a tea-party - again. Only, this time, he has a plan...
Premise
The characters are at a party, and engage each other in riddles, games and puns. Whoever has the worst score at the end of the session has "murdered time" and is trapped in the eternal tea-time.
Currency
Each player has a umber of tokens (poker chips, coins, beads, whatever). Having lots of tokens is bad; if you win a challenge against a character, you can give them one of their tokens.
Characters
Each character has their own associated emotion. If another character - or player - dispays that emotion, you can give them a token.
The Mad Hatter's emotion is Puzzlement.
The Red Queen's emotion is Anger.
The White Rabbit's emotion is Fear.
The Cheshire Cat's Emotion is Amusement.
The Dormouse's emotion is ?
Alice's emotion is ?
Each character also has a special ability (to be decided)
Play
The Hatter always stats - it's his party after all.
If it's your go, you can challenge another player to a riddle, or make a performance.
The winner of a riddling contest gets to give the loser a token, it's now the loser's turn.
An hourglass is used to time the riddles: you must answer the riddle by the time the sand runs out, but you can make as many guesses as you want.
If you answer the riddle correctly, you can either pass a token to your challenger (winning the contest) or double the stakes, by asking a riddle in return.
A performance must be a poem or pun: a poem either be pertinent to the situation, or a 'nonsense poem'; all poems must be original.
If you make a performance, you can choose another player, who must either take one of your tokens, or make a performance of their own, or criticise your performance.
If you crticise a performance, call for a vote amongst the other players, who must say whether they enjoyed the performance or not. If the majority enjoyed the performance, the critic must take two tokens from the performer. If the other player side with the critic, he can pass the performer two tokens.
At the end of the two hours (the Rabbit is the timekeeper!) whoever has the most tokens has "murdered time" and is stuck forever!
Enforcing the rules
All rules challenges are decided by vote: the challenger and challengee cannot vote themselves. If the vote goes in favour of the challenger, their call is enforeced and they get to give the chalengeee a token; the opposite applies if the ruling goes in favour of the challengee.
Review of ingredients
Glass - The hourglass used in the riddling contests
Emotion - Each character rules over an emotion, and gains a mechanical benefit when that emotion comes into play
Committee - The voting system; the party itself
That's pretty much the game(!), except I need to fill in some details, tweak the emotions, and decide on the abilites for each character.
So, does this sound like a fun game, or is it a bit too screwy? please comment!