Into every generation, a chosen one is born. Theirs is a task that none other may undertake (for thus it was decreed in Ancient times by the immortal God-King): they, and only they, may play Mercutio. When the last Mercutio dies, teams of Actors must gather to play their way up the glass tower, watched by the Law Committee, and upon reaching the top they must make their pitch to be the next Mercutio.
Thespians in the Glass Tower is an anarchic, GMless game of luvvies, darlings and utter two-facedness. Play proceeds in two distinct stages: first the actors must journey up the glass tower, each scene being determined by turning over cards - during this stage they will try to act in a manner that steels their emotions so that they can impress the committee - second, they face the commitee. Here players are directly compeeting against one another using the resources (emotional steel that they gathered in the first place) for the honour of being the next Mercutio). The game moves from the first stage to the second after one hour and forty five minutes have passed.
The rules will be balanced so that players must co-operate to get the best emotional state for the final act-off but are also rewarded for stabbing each other in the back at key moments.