**staggers out of bed**
Well, first I'd like to thank the fine folks at Bigelow hot teas and Dr. Pepper bottling companies everywhere. For that matter, loose tea manufacturers around the world and throughout time. I couldn't have done it without yall. Also much kudos to Apple iWork's Pages. It helped me refine my submission into its current form. Finally, to those with new babies, congratulations!
Quick thoughts:
I'd estimate I spent something on hte order of 40 hours working on 1984 Prime in one way or another. Unfortunately, I lost Monday and Tuesday due to IRL concens and getting sick. To paraphrase the comedian Brian Regen: "How can seeing not be at the top of your priority list? What, are you going to see tomorrow?"
My loose schedule was to have a complete draft ready by Saturday, so I could have the entire of Saturday for text tweaking, then Sunday would be left entirely for pretty producion. As it turned out, My complete draft was ready bu Sunday, so I only had the last day for final editing and production. Believe me
I agree with Clinton, above- Assuming this is happens on Memorial Day weekend next year, I'd like to see a rule requiring game submission by midnight Sunday, but you have another 24 hours for one single revision. I know that my game has a few last-minute typos, I'm not happy with some of the layout, and I left out a few bits of clipart I wanted to use.
I really wish I had more time to comment on the games I saw- I tried to post a few words on encouragement for a few of the entries, but I didn't make the time to really process what I saw. I'm hoping to get and give more feedback now that the competition is done. I don't know if it should be a requirement per Matt's idea, but I don't know a better way to encourage. Maybe a Chairman's Challenege?
Regarding the competition itself, I'm curious to see who chose what ingredients for their game. Did anyone *not* choose Companion? Just how unpopular was Entomology? Maybe once the final entries are here we'll gain that knowledge. I should conduct a survey.
About my game: On the whole, I feel really good about it. The whole time I worked on it, I had ideas for what I thought of as "the Expanded version," a fully fleshed out game for printing and purchasing. At the very least, I discarded Character Creation, other communities, and many more details about the setting. I wish I had more time to examine the mechanics - dare I say playtest? - and spend more time on the PDF presentation.
I want to read every submission and hopefully change my mind here, but I think that the Rules Limitations encouraged the submission of entires with less roleplaying and more game. There's a lot of entries that have more a "card game with roles" or "party game" feel at first glance. I don't know if that's bad or not, and I don't want to bring up the "What is an RPG?" discussion, but I wanted to mention my observation. I do reserve the right to retract these statements. :)
That's it for now- off to have a proper meal.
MDK