Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ Partnerships and Projects ‹ Game Chef ‹ Game Chef 2005 & 2006
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

First Glance Vomitorium

The official Game Chef discussion archive for the 2005 and 2006 seasons
Post a reply
26 posts • Page 1 of 3 • 1, 2, 3
  • Reply with quote

First Glance Vomitorium

Postby Paka » Fri May 20, 2005 8:26 pm

These are the first ideas you vomit out. Maybe you'll throw them away. Maybe you'll inspire someone else.

Maybe your first idea is genius that goes the distance.

Vomit here.

Step 1

Choose a historical period

I'm feeling Renaissance Judicial Dueling.

Step 2

Accuser - Every player get's a turn at being the accuser, turning to the player to the left of them and accusing them of some heinous crime. Are they guilty? God will let you know by giving you grace in combat.

Companion - You must then choose a second, someone at the table. The second players a vital roll during negotiating combat.

Since everyone has to choose a second, this will make this a kind of strategy game too. Who will you choose as your second? Hm.

Entymology - The words you use to describe the crime will be vital. I am going to have to pick a friend's brain about words used to describe criminals: rapist, thief, liar, oath-breaker...all words to look up. When I see the Oxford English Dictionary description of said words, I'll know more about my mechanics and how this will play in.

For now, I'm vomiting and its nice and vague.

Step 3

*Use a dice based system where at least 3 distinct pieces of information can be derived from a single roll.

Each swing, parry and riposte in combat will also tell about the crime. So, as the combatants fight, they will also gain currency in telling the story until one person wins the combat and get's to finish the tale.

So the character who wins the combat's player get's to more fully narrate the facts of the crime.

So, the dice will ascertain the combat and the tale of the crime and something else.

Also, the second will play a part in this too, the companion, that is.

Well, its a start.

Please, vomit with me.
Paka
Squirrel Monkey
 
Posts: 18
Joined: Wed Mar 30, 2005 2:23 am
Top

  • Reply with quote

Re: First Glance Vomitorium

Postby PlotDevice » Fri May 20, 2005 8:49 pm

My Paladin Kills Astral Devas for Cthulhu
PlotDevice
Langur
 
Posts: 144
Joined: Mon Sep 06, 2004 2:08 am
Location: Sydney, Australia
  • Website
Top

  • Reply with quote

Re: First Glance Vomitorium

Postby Paka » Fri May 20, 2005 8:54 pm

[quote="PlotDevice"]
Whoopsie!!!

]

That's why I vomitted in public, my friend.

Thanks.

I'll fish something out of the puddle and make it all hang together.

Thanks again.
Paka
Squirrel Monkey
 
Posts: 18
Joined: Wed Mar 30, 2005 2:23 am
Top

  • Reply with quote

Re: First Glance Vomitorium

Postby PlotDevice » Fri May 20, 2005 9:12 pm

My Paladin Kills Astral Devas for Cthulhu
PlotDevice
Langur
 
Posts: 144
Joined: Mon Sep 06, 2004 2:08 am
Location: Sydney, Australia
  • Website
Top

  • Reply with quote

Postby Selene Tan » Fri May 20, 2005 9:17 pm

Setting: Medieval-Renaissance Universities, mostly after hours in the taverns

Ingredients:

Wine -- students spend most of their money on wine, then as now. It fortifies you and makes you braver.

Companion -- college buddies. Wouldn't be the same without them.

Accuser -- the "nations" (a lot like fraternities) were big rivals, and could get pretty rowdy.

Technique: I think this calls for hand gestures, a lot. Making fists at each other, mock-slapping with gloves, calling for more drink, hand-shaking to make peace...

So I'm thinking of something with rowdy students drinking in their little cliques, and someone wants to start a fight. You can try just debating/trading insults, but you can also go to physical stuff... But make sure you don't lose, or you'll have trouble in class. You want to pass with flying colors, and you want to help your buddies pass, but you want to make sure your rivals don't.
Selene Tan
Squirrel Monkey
 
Posts: 5
Joined: Fri May 20, 2005 2:21 am
  • ICQ
Top

  • Reply with quote

Postby BrennaLaRosa » Fri May 20, 2005 9:43 pm

How's this for tickling your chicken goggles? :P

-----------------------------------------------------------
Faewine
A Hysterical Game of the Victorian Era
By
Brenna “La Rosa” Beattie

Needed
Paper/Pencil
1d12
1d4
1d6- with 6 colors on the sides (Red, Orange, Yellow, Green, Blue, Purple)

Faewine- The elixir that makes mortals Fae and Fae, gods. Is only brewed once a century in Elfland by a Daughter of a Human and a Faerie and each one is coded to

Ingredients- The items you quest for in order to make your own Faewine

Irisopolis- the City of the Faeries

Companion- the Faerie creature that is assigned to you on your quest. Some are just talking animals, some are fantastic beasts (all can be either helpful or useless)

Invincible- The trait conferred by Faewine.

We're talking Victorian Faeries here, cute, delicate sprites with gossamer wings and magic wands. Also Victorian Ideals: love, chivalry, patriotism, charity, the like. This is gonna be cute and fluffy and will more than likely rot your frelling teeth and make diabetics keel over.
"A good non-sequitor is like a pickle: you have to tickle the toast before you can put the trenchcoat on the honey-baked elephant."
BrennaLaRosa
Tamarin
 
Posts: 30
Joined: Thu May 19, 2005 6:24 pm
Location: Herndon, VA
Top

  • Reply with quote

Scarab Dawn

Postby xenopulse » Fri May 20, 2005 9:49 pm

As Ra touches the horizon and paints the world in shades of red, dark figures emerge from ancient monuments made of cold stone. The air is filled with the hum of a thousand insects as the swarms rise up and circle around their conjurers. In such harsh times, the masses yell for sacrifices of blood. How will you serve the Gods?

Setting: Ancient Egypt

Ingredients:

Entomology: Insects stand for different powers in this world. Kheper (Scarabs) for magic; locusts for physical power; bees for royalty and social influence; and if I can ignore the fact that they're actually arachnids, I'll put in scorpions, too.

Characters are experts regarding holy insects and the mystical powers they grant.

Conflict mechanic will revolve around these powers and symbols.

Companion:

You'll have lots of these, with their little legs and antennas and sharp, devouring teeth...

Accuser:

Bad shit happens in Ancient Egypt, dark and sinister stuff. Someone has to take the fall. The characters are low status magic users who are always the first to be blamed. So when a disaster comes up, they're not helping for the good cause--they're saving their own hide.

Technique: Single roll determines 3 or more things.

I think I might be influeced by the recent Anyway thread on design, but I am thinking that praying/magical preparation lets one roll the dice for powers. The rolled numbers are then distributed, and those values count until the character has a chance to involve itself in renewing prayer rituals.

If that doesn't work out, I'll do either special cards or no character sheet.

That's my first batch of vomit. It tastes kind of... sandy.
xenopulse
 
Top

  • Reply with quote

Postby Zubon-Do » Fri May 20, 2005 10:39 pm

Sweet. You may recall that I vowed to use the ingredient "Hobo" no matter what. Since Step 1 is an historic period, I get this one for free!

Step One:
My game will be a space hobo game, set in an outer-space take on the Great Depression. Earth expanded into the solar system, built new industries, but wealth concentrated until there was no one to buy the fantastic new products of the spacefaring humans. Economic collapse, contraction of production, factories and stations lying unused, greenhouses lying empty, and food in the lusher planets being burned before starving masses to keep prices artificially high.

Long magnetic freight launchers ferry goods across space, and the destitute stow away in pressurized cargo containers hoping that the next moon or station will provide a better life.

Step Two:
I'm still vomiting here, but I think that I will be using a Prisoner's Dilemma mechanic for the system. I am thinking of using "Accuser" and "Companion" to represent the two options of cooperation or defection. I think that "Wine" would be good for representing the vices of a transient population driven to despair.

Step Three:
I'm still way up in the air here. I think that colors may represent "Accuser" or "Companion" tactics, but that "3 facts from one roll" mechanic sings to me as I'm sure it does to many.

I may also do away with the character sheet. Right now I'm thinking of four basic characteristics that could be represented by pools of colored dice sitting before a player.

One is how good you are at cooperating with a cooperator. Team player? Barn Raiser?

Second is how good you are at cooperating with a defector. Are you a saint, a martyr? Can you take a punch?

Third is how good you are at defecting against a cooperator. Got a mean suckerpunch? Would you take a man's boots even when you know he needs them to survive an unpressurized run?

Fourth is how good you are at defecting against a defector. Combatant? Do you duel well?

Okay, that's the basics of my vomitations for now.
Welcome datacomp.
Zubon-Do
Squirrel Monkey
 
Posts: 9
Joined: Tue May 17, 2005 2:59 pm
Top

  • Reply with quote

Postby Ben Lehman » Fri May 20, 2005 10:59 pm

Two ideas:

Entomology -- Alien cockroach horror in revolutionary France.

Tai Dong (Far East) -- A wild east game in an alternate future where China and Japan colonized the west coast of America.

yrs--
--Ben
-- These are our Games</a>
-- This is my Blog</a>
Ben Lehman
Tamarin
 
Posts: 38
Joined: Fri May 06, 2005 2:33 pm
  • Website
Top

  • Reply with quote

Postby jwalton » Fri May 20, 2005 11:28 pm

jwalton
Tamarin
 
Posts: 43
Joined: Sat May 07, 2005 7:17 am
Location: Raleigh, NC
Top

Next

Post a reply
26 posts • Page 1 of 3 • 1, 2, 3

Return to Game Chef 2005 & 2006

Who is online

Users browsing this forum: No registered users and 3 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours