Regarding the comments from Judge Gamma:
Interesting commentary. The irony here is that I haven't played this sort of game very often, and not at all in the schoolyard -- I just wrote based on what I thought would be best in order to make this sort of game work. I've been wanting to do a two-person Agent Patriot based game for quite some time now.
As for the constraints that made sense to you, this is because to a certain degree I'm sticking to a form of "canon". There have been a few Patriot stories already written, you see:
And the strange constraints are to keep one within the "feel" of those stories.
Destroyer comments:
Not much to say, other than those different ways of adjudicating disputes are intentional in the different contexts. I admit it's a little confusing.