Lets make this interesting ...
Iron game design has always been something I've measured in terms of hours, not days. Indeed my only submission to this competition in prior years was completed in under an hour, which was all I could spare while working on my thesis. A week to design a game seems almost leisurely, even with limited free time.
Now that I'm finally able to participate in this competition again, I want to do something a little more challanging. So I'm letting it be known that I intend to design a full course of games based on the theme ingredients. Yes, an appetizer, two or more main courses, and a dessert. Not only will these be separate playable games, but they will each showcase the theme ingredients differently, as well as building on each other to give an entire experience of roleplaying, as each game is played one after the other.
Now I might not succeed, but it should be quite fun to try. And I welcome anyone else who would like to join me.
Which of course also brings up the obligatory rules question, how should I submit a full course? Should I put them in one document, or four or five separate ones? And I'm willing to do the reciprocal reviews for each one if necessary.
Thank you for your time,
- Mendel Schmiedekamp