I'm stuck really. My only idea started as a 3 sessions of 3 hours game, where each session would be a generation of a specific group (I was going with committee at the time). In the second session you would play the offspring of your character from the first session. In the third, the offspring from your second session character.
In addition, you could adopt traits from other PCs to pass on to your offspring, in the hopes of someday (end of the third session) being chosen among the committee to lead. Or something.
My main problem is, the only way of getting traits that's inherently logical to me, is by mating/breeding with the other PC, which is all kinds of creepy.
My other solutions (apprenticeship, reincarnation, etc.) don't capture the thing I wanted, which, unfortunately I can't explain exactly. Anyway, it leads me to this settlement:
--Robots--
Time: 3 sessions of 3 hours each
Ingredients: Law, Steel, Team (Package Two)
You play a robot, who roleplays through each session in order to gain certain traits. Then you adopt traits from other robots, and create your successor, version 2. And again, until version 3. Then, you vie for something at the end of the third session.
Your traits would be LAWS, stated by the players. Like Asimov's. The goal is to sort of build a "illogic-proof" metal man. (Like when we'd sit around and try to word that Wish spell perfectly, so we didn't get screwed by the GM.)
Your robots, then would be made of STEEL.
Some sort of rule would encourage TEAM play. I simply play too many of these indie games where your trust in the other players is questionable. Argh.
OK, done. Anyone got anything for me? In the end, should I stick with it?
Ryan