EDIT: Rules in progress at
Time Warp? 8 hours, and broken up into any number of instances, but certainly: no more than 8 hours. None, ever! Given a set of 4-6 ideas, 2-9 nightmares, blue-green half-symbolic non-senses, do import a subset into a proper set of Anchors and Loa into 1-to-1 rationale.
Magic Words! Comittee is invoked to ensure that all Anchors are equal, but some of their Loa are more equal than others. Emotions will anchor an Anchor to her Loa, or to a Loa's dreamer, or perhaps they simply are discarded before play. Glass constructs the walls of the spheres within spheres within spheres within which Anchors play within spheres within
The furious sleep is a colorless dreaming of green ideas. In eight hours, the dreamer must wake up, and she will have been inspired by your symbols, but to what will she be inspired to?
Players will play the part of symbols within a dream, hoping to bargain with and win over parts of the dreamer's emotional state through a series of visions, quests, surrealities and nightmares. The goal is to effect her final choices once she wakes up in less than eight hours. Each session can present a mix of different players and different symbols, but the same dreamer.(I hope this will translate to pickup play - d)
(Not surprisingly, I may not finish this in this week, but I thought I should at least share the vision.)