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Thoughts about KEEPING the rules and ingredient limitations?

The official Game Chef discussion archive for the 2005 and 2006 seasons
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Thoughts about KEEPING the rules and ingredient limitations?

Postby Hobert Roward » Wed Apr 12, 2006 1:23 pm

I'm here to chew bubblegum and win the Game Chef prize. And I'm all out of gum.
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Postby Willow » Wed Apr 12, 2006 2:53 pm

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Postby 14thWarrior » Wed Apr 12, 2006 2:58 pm

Leo M. Lalande
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Postby Antti-san » Wed Apr 12, 2006 3:07 pm

"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Postby MikeSands » Wed Apr 12, 2006 3:13 pm

I think I might de-emphasize emotion a little in Three Dooms, but otherwise I'll leave it as is. Everything is pretty much core to the game.
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Postby Lebrante » Wed Apr 12, 2006 9:31 pm

For play in my environment, 8 hours is a little long for The Fortieth Annual Subcommittee for the Preservation of Planet Earth. The concept of a countdown clock is important, but a shorter one would keep the game more focused.
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Postby spaceanddeath » Wed Apr 12, 2006 10:03 pm

In Crime & Punishment, my ingrediants and time are pretty core and critical.

in the time arena, and that is to expand the rules was the option to play the game as a series, so to allow maybe for character advancement, plot arcs, etc.
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Postby Destriarch » Thu Apr 13, 2006 2:55 am

Are You In Sane?
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Postby Graham Walmsley » Thu Apr 13, 2006 3:31 am

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Postby Lebrante » Fri Apr 14, 2006 10:34 pm

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