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Pass The Parcel RPG creation

A place to put all the 1KM1KT-centric ideas for community driven content. Also the hub for discussing 1KM1KT updates and feature requests.
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Re: Pass The Parcel RPG creation

Postby Rob Lang » Fri Feb 12, 2016 2:33 am

BOOM! This is exciting. I only put a seed into the zip....
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Re: Pass The Parcel RPG creation

Postby Evil Scientist » Fri Feb 26, 2016 3:25 am

How's the parcel?
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Re: Pass The Parcel RPG creation

Postby maledictus » Sat Feb 27, 2016 3:56 pm

Chainsaw Aardvark has it. I don't think he has logged in yet.
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Re: Pass The Parcel RPG creation

Postby Evil Scientist » Sun Feb 28, 2016 2:12 am

Maybe we can e-mail it to him? Rob probably has his e-mail on file.
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Re: Pass The Parcel RPG creation

Postby Rob Lang » Mon Feb 29, 2016 3:30 am

I'll pop him a message. :)
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Re: Pass The Parcel RPG creation

Postby Chainsaw Aardvark » Mon Feb 29, 2016 10:58 pm

Got the package earlier today, and have been thinking it over. How much should I be doing, and are we doing the sections in order? I didn't think that particular franchise crossed the Pond much - but a system combining cards and dice seems appropriate.
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Re: Pass The Parcel RPG creation

Postby Evil Scientist » Tue Mar 01, 2016 1:30 am

As far as I understand, there are no restrictions. You can do any part, in any order - system, setting, fluff, art. The same goes for the amount of changes. What you see now was created by three people before you (Rob, me, maledictus). Rob gave me a story seed, a very basic game setting, which I tried to move into a direction by adding two paragraphs. My guideline was that I wanted to make a contribution, but keep open spaces for the other collaborators to fill in with their own ideas.
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Re: Pass The Parcel RPG creation

Postby Rob Lang » Tue Mar 01, 2016 8:59 am

Just get stuck in, edit/add/remove/improve as you see fit! :)
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Re: Pass The Parcel RPG creation

Postby Chainsaw Aardvark » Wed Mar 02, 2016 7:29 pm

Added some ideas for stats and system, then sent it on to Kumakami
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Re: Pass The Parcel RPG creation

Postby Evil Scientist » Thu Mar 03, 2016 2:55 am

Yays! :mrgreen:
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