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Competition idea: Mod-a-Game

A place to put all the 1KM1KT-centric ideas for community driven content. Also the hub for discussing 1KM1KT updates and feature requests.
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Re: Competition idea: Mod-a-Game

Postby vulpinoid » Fri Dec 30, 2011 5:50 am

I love me a 1km1kt competition...looking forward to it.
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Re: Competition idea: Mod-a-Game

Postby Malckuss » Wed Jan 25, 2012 5:48 pm

As a newcomer to 1KM1KT (as you can see by my 1st post status...go me!) I'd like to cut my teeth on a revising competition. If the game in question is not available to mod, I have another suggestion to make: Risus. I know it's not a 1KM1KT game, but S.John Ross continues to advocate people futzing with his 6 page game and even has a repository on his page to link to all of the different kinds of Risus. Best of all it's a neat little d6 system that has vast potential to be pushed in different directions. Just my 2d6. *chucks dice*
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Re: Competition idea: Mod-a-Game

Postby Rob Lang » Thu Jan 26, 2012 4:47 am

Hi Malckuss and welcome!
Risus would be cool but perhaps a bit easy because it's simple and too generic. I'd prefer to see more challenging games taken on.
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Re: Competition idea: Mod-a-Game

Postby Malckuss » Thu Jan 26, 2012 8:34 am

Well, if it's a challenge you want, then lets fix the Palladium System :mrgreen:
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Re: Competition idea: Mod-a-Game

Postby Rob Lang » Thu Jan 26, 2012 9:06 am

It's a worthwhile challenge I want. ;)
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Re: Competition idea: Mod-a-Game

Postby Onix » Thu Jan 26, 2012 11:41 am

Amen. :lol:
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Re: Competition idea: Mod-a-Game

Postby Chainsaw Aardvark » Thu Jan 26, 2012 12:00 pm

Most of my games, or at very least, the very first (XenoExodous) show signs of being just that. I still like multiple scales of damage, just with a bit more sense than the MDC/SDC divide.
Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
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Re: Competition idea: Mod-a-Game

Postby koipond » Thu Feb 23, 2012 10:49 am

Maybe it's worth listing some by what the judges think are challenging? I mean set your standard of difficulty, you know?
I also do which isn't much, but it's enough for me.
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