So I was thinking about diceless mechanics for a rpg. I wanted to make a tradingcardlike/bordgamelike game. Since it includes numbers it is not fitting for the 24 hour project. It will involve six classes: warrior (tank), ranger (DD), priest (healer), paladin (tank/healer), babarian (Tank/DD) and summoner. Each class will have a unique ability, two unique cards, and fife cards they share with another class.
I will write more tomorrow, since it is late and I need to sleep.