Superb! Railfighting is barely covered but I'm glad you had enough to make use of it. I always liked the idea of a Railfighter as a PC Skeleton but I've never really run a campaign where one would be appropriate.
Oh, I didn't hit reply on this one. Idiot! I'll rewrite my reply...
Thanks for the Rail Fighter suggestion, it's a goody. I'm in two minds about whether to include stock skeletons in the core rules because the types of character you get can be wildly different from setting to setting. The Scavenger skeletons, for example, would not have lasted well in the Streetpunk setting I last ran for my group.
Throw This is a cool idea. Do you see it as a way of evading? Throw your opponent back so you can make an escape? Or is it an offensive move to make someone prone (like a trip) while doing some Stun at the same time? Or a combination? Do you have to do a Hold first?