Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ Game Support ‹ Icar - The Free Science Fiction RPG
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

ICAR v4 Environmental

The official forum for , a free Sci Fi RPG by Rob Lang.
Post a reply
4 posts • Page 1 of 1
  • Reply with quote

ICAR v4 Environmental

Postby viziel » Wed Sep 01, 2010 10:09 am

ICAR dosn't have any system in place to deal with envrionmental issues.

How does ICAR handle poison? Is there a game mechanic like saving throws that you can use to check to see if the character can surive certain conditions?

"GLaDOS: Did you know you can donate one or all of your vital organs to the Aperture Science Self Esteem Fund for Girls? It's true!"
User avatar
viziel
Langur
 
Posts: 110
Joined: Wed Aug 25, 2010 9:21 am
Location: Milwaukee, WI
  • Website
  • ICQ
Top

  • Reply with quote

Re: ICAR v4 Environmental

Postby randolph » Wed Sep 01, 2010 3:20 pm

near as i can tell adverese environmental conditions are why they invented Autos and Borgs. put up an orbital and then
send them down to do the scut work! like the worlds in Star Trek and Starwars it's backburnerd it's there but not center stage.
randolph
Tamarin
 
Posts: 40
Joined: Fri Nov 13, 2009 6:43 pm
Top

  • Reply with quote

Re: ICAR v4 Environmental

Postby Rob Lang » Thu Sep 02, 2010 4:28 am

Randolph has half the story, I think I'm missing the other. Mex cities can be created on worlds with harsh atmospheres, underground and even under oceans. Planets are either inhabitable or not. Meat attribute checks should be used to work out of there are any nasty effects of toxic atmosphere but there is no chart because of the broad number of posibilities.

If a planet is not quite inhabitable (but nearly is) then colonists will use atmosphere generation plants to regulate the atmosphere. These are also used on naturally inhabitable planets that do not need any modification as they can be used to control the weather. I don't think I mention planetary engineering, so I will add it in, thank you!

Otherwise, if the planet isn't needed for living on then an orbital in orbit and borgs/automatons (and humans in environment suits) do the dirty work.
User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

  • Reply with quote

Re: ICAR v4 Environmental

Postby viziel » Thu Sep 02, 2010 6:47 am

Okay that explains environments.

How do you handle the mechanics of being poisoned or being set on fire...or hit by high voltage...etc.?

"GLaDOS: Did you know you can donate one or all of your vital organs to the Aperture Science Self Esteem Fund for Girls? It's true!"
User avatar
viziel
Langur
 
Posts: 110
Joined: Wed Aug 25, 2010 9:21 am
Location: Milwaukee, WI
  • Website
  • ICQ
Top


Post a reply
4 posts • Page 1 of 1

Return to Icar - The Free Science Fiction RPG

Who is online

Users browsing this forum: No registered users and 5 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours