Yes! The whole rules in V5 are changing to make some things simpler and other things more complicated! I think the current system is a rag-tag of rules that I force to work together rather than something coherent that makes sense to new people.
I like you point about objective tests. It's an interesting idea that I've not seen done very often. In PvP moments then it doesn't really matter if you're strong (to use your example), it just matters that you're better. Odd thought that might be, I think I'll keep it simple for now and see how it plays out.
I'm currently writing up Close Combat, here's another section from the Core Mechanic section.
At the start of the game, the players have pool of D10 in the middle of the table, one for each player that is playing. If you fail (even critical) and want to overturn the result then you can take a dice out of the pool, roll it and add the result to your check. If you do something that is particularly entertaining then the Gamesmaster can put more dice into the pool. The pool refreshes at the start of every session.