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Feats for system

Cyberpunk is dead. We want to save her! Bring her back.Post your thought, ideas, works in process design documents and anything about the project in here! The competition closed for entries at the end of June 2010.
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Feats for system

Postby MusicMan » Tue Apr 27, 2010 11:44 pm

Hey, guys,
I'm homebrewing a system (partially for the contest) and I need feats for two "classes." one focuses on the physical aspect of technology (weapons and computer hardware) and the other on the data aspect (hacking, programming, etc.)
My question is, do you guys have suggestions for feats to give them? any help would be greatly appreciated.
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Re: Feats for system

Postby SheikhJahbooty » Wed Apr 28, 2010 4:40 am

I'm not a judge, but if there is going to be a list of feats for a cyberpunk game, I am going to look for awesome things to do behind the wheel.

For some reason my brain can't get off the track of couriers and smugglers in cyberpunk.

For data feats... not sure really. Use the same feats that magic users can get, but they apply to using software instead of spells?
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Re: Feats for system

Postby MusicMan » Wed Apr 28, 2010 1:17 pm

hmmm...good idea
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Re: Feats for system

Postby Logan Howard » Fri May 07, 2010 4:47 pm

Some feats that might be cool:

Quick Response - A feat that helps the character resist and respond to viral attacks and hacks before they get out of control.

Forgotten - A feat that helps the character erase all evidence of their activities. Security camera images, heat signatures, digital fingerprints will be completely useless.

Mercenary's Eye - This feat provides useful information to the cyber samurai. They can use it to recognize gear, pinpoint weaknesses, count bullets, etc...
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