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Feedback - All the King's Men

The forum for the 2011 24 Hour RPG Movie Mashup Competition.
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Feedback - All the King's Men

Postby Rob Lang » Mon Jul 11, 2011 3:46 pm

Pros/Cons
+ Good research on history of the time.
+ Examples of system use.
+ Game theme is interesting - evil PCs coming to terms with it
+ Sample mission.
+ Robin = Colonel Kurtz
- System not very coherent. I know what's going on but only because I've seen 2000 dice pool systems. Examples help.
- Bit ugly

Must include an NPC called Keeton
Lord Keeton.

Proximity: How close to the two films is it?
Robin Hood definitely. Geoff makes it clear where the Copolla elements are. I think it should be more obvious than that.

Complete: Is it complete? Could you run it?
Complete enough to run.

Attractive: Is it attractive to look at?
Not really. Bayeux Tapestry images are nice, 100 years too early but enough to trigger the imagination.

Professional: How much effort went into layout and style?
Some effort. Images proably took some choosing. Clear ordering.

Extras: Did they include actual cover, index, character sheet or any other cool things you get in a proper RPG?
Appendices, contents, sample adventure. BACK COVER! WOOT!

Conclude
A bit ugly in places but a very solid game. Living in England means that Robin Hood is probably off the cards for an RPG setting but making the Hood as Colonel Kurtz is inspired.
Rob Lang

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Re: Feedback - All the King's Men

Postby Rob Lang » Mon Jul 11, 2011 3:49 pm

Just to explain a little better - Robin Hood is seen as being a bit twee and quaint if you live in England. As such, I normally wouldn't run a Robin Hood game for more than a single night. However, because of the mashup, I feel that this might actually be a way of running it - so kudos to that. Also, I appreciate that I'm probably one of three Englishmen on the globe that would play a free RPG (Andy Peregrine and Jon Hicks are the other two), so I judged based on the rest of the planet!
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Re: Feedback - All the King's Men

Postby GSLamb » Tue Jul 12, 2011 7:35 am

Not being an artist*, I did the imagery from an online tapestry generator. I agree that it (and my character sheet "layout") was a serious weak point.

My inspiration for the game, strangely, was the rumoured original plot of the Russell Crowe version: Crowe plays the Sheriff investigating grisly murders being pinned on Robin Hood. Flavour that heavily with Apocalypse Now and the setting writes itself.

This has been a fun project, as I tried to write a theme-heavy game that could be expanded easily beyond the pregen adventure. Thanks to all involved for even having this competition.




* I am, however, married to one. She happily fired off ten or twelve drawings and a mocked-up cover for the game - only to laugh at me because I couldn't use them.
When all you have is a gun that fires windows, every problem looks defenestratable.
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