So far, you've been doing a good job of finding those edge cases in creation, or where I came to a conclusion because that is where my brain stopped rather than the problem ended. There are some questions I would like to pose more directly to the group.
Was character creation adequately quick?
Do fights resolve in short order, or become bogged down?
Are the concepts presented in a way that is easy to learn? Has anyone had trouble picking up on the SDI/DR system?
What might make the character sheet more useful or improve these aspects?
Combat is supposed to be somewhat dangerous in the game. Is that how it is playing out, or do seem more like action heroes than victims?
Have Nemesis Rolls / low metal ability problems come up?
How about the choice between self-healing and leveling up others?
Any suggestions for increasing tension or more horror focused role-play?
Has the scarcity system been helpful detrimental to the game?
As stated on the page of my blog - you players deserve to be recognized in both the forward and the setting. Presumably, you are now responsible for the official representation of Reading England (So far, there is only about the isles, and a second about Europe reliving the 1600s.)
Names of Play-testers and their characters (Perhaps with sheets shared via google docs) will appear in the game.
Any questions about the background, technology, aliens, and so forth are welcome, its a lot easier to write when I have some direction rather than just a list of topics.