Hello! I'm new here and just took a chance to participate in 24H RPG. This has proven to be extenuating and right now i feel like i have to sleep again.
Even though, my game is not too complicated and still have this feeling of incompleteness I presume almost everybody should have. After all, we couldn't do those infinite last-time checkups and detail-obssesed revisions.
Well, that's it. The concept of Fate Game is in itself simple: Players are Gods and they rule above some little floating island and their inhabitants. The space is little, and people (the think) know each other well. But that's the start.
Bored as they are, the Gods take turns proposing sudden and stranges turn of events and manipulating the whole lifes of the inhabitants and the island itself. But of course, each God must favour whatever power benefits him/her: for example The Courage God will favour heroic acts by bringing a monster to the island and a hero to defeat it, but The Chaos God will try to wreack havoc and make people crazy by using that same monster and narrate a horrible description and terrorific behaviour.
So, for controlling all of this, there's The Judge. In last instance, The Judge determines what of all those narrations proposed truly happened (<<so the monster really came to the Village, but soon it was discovered that it was only a dog with a mantle! and everybody laughed...>>). And regarding that, he will assign points to each God depending on their nature.
The Goal of this simple but narrative-deep game is to reach 100 points.
The document comes also with some descriptions of inhabitants who must be in any particular setting of the story whichever changes The Judge decides to apply.
So, nice to meet you and hope you like this strange RPG concept! Good Luck!