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[2013] Witch Hunt

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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[2013] Witch Hunt

Postby GSLamb » Fri Nov 01, 2013 11:04 am

13:04 EDT Starting my entry. Game system is based on Candy Land cards.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Witch Hunt

Postby GSLamb » Fri Nov 01, 2013 11:05 am

Riffing off of the game mechanism, I am thinking "villagers seeking revenge on the witch in the forest" as a game theme.
Trying to see if I can get this into one pocketmod.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Witch Hunt

Postby GSLamb » Fri Nov 01, 2013 11:09 am

Hmmm. Perhaps I should list "Jeweler's Loupe" under required materials. This would allow really small fonts.....
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Witch Hunt

Postby GSLamb » Fri Nov 01, 2013 11:57 am

13:57EDT Ok. That was oddly easy to write (numberless definitely makes it more hand-wavy).
Now, the hardest task: Fitting it all on a readable pocketmod.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Witch Hunt

Postby GSLamb » Fri Nov 01, 2013 1:11 pm

15:09 EDT Success! I have just submitted the game.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Witch Hunt

Postby misterecho » Fri Nov 01, 2013 2:21 pm

http://www.1km1kt.net/rpg/witch-hunt
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