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2013 Harder than Granite

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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2013 Harder than Granite

Postby Rob Lang » Tue Oct 08, 2013 4:39 am

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Re: 2013 No-Numbers-NaGaDeMon-Pocketmod Rules

Postby Nifara » Wed Oct 09, 2013 4:42 am

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Re: 2013 No-Numbers-NaGaDeMon-Pocketmod Rules

Postby Rob Lang » Wed Oct 09, 2013 2:41 pm

Yes, because it's hilarious! ;-)
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Re: 2013 Harder than Granite

Postby vulpinoid » Wed Oct 09, 2013 5:27 pm

Challenge Accepted.

When I get a free day over the next week or two, I might put something together as a prelude game before November...but I'll definitely submit the main article next month.
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Re: 2013 Harder than Granite

Postby Onix » Thu Oct 10, 2013 4:01 am

Can the game be in the format of several pocketmods? I know some games do this. Maybe one is the game itself, another is the character sheet or possibly the resolution system. Some have one pocket mod as the setting and another as the mechanics.

So what's considered kosher for this contest?
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Re: 2013 Harder than Granite

Postby Anastylos » Thu Oct 10, 2013 5:34 am

So the game needs to be both, without numbers and poketmod?

How can I proof that the game was done in 24 hours?

EDIT: And what exactly does no numbers mean? No Stats like Streght 4 and no dices or even something like you have to eat three donuts? Because I want some kind of paying system for the right to succeed.
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Re: 2013 Harder than Granite

Postby Chainsaw Aardvark » Thu Oct 10, 2013 7:17 am

The 24 hour limit is a gentleman's agreement and on your honor. It is for your benefit rather than ours. I alone have started work on twenty games, and finished only three, not counting a few 24 hour attempts. Prove to yourself that you can complete a game, and quickly, rather than years of letting it languish.
Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
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Re: 2013 Harder than Granite

Postby Evil Scientist » Thu Oct 10, 2013 2:40 pm

Most people also set up a topic for their game where they post updates. Or use twitter etc, so you can track their progress.
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Re: 2013 Harder than Granite

Postby Anastylos » Thu Oct 10, 2013 3:04 pm

I will definatly make a thread for every game I make. It could be interesting to look an the thread after I have finished the game and see how I progressed and where the problems have been. My head is running wild with many ideas for games but I will only start on the first of november.
The main problem is the Keeton NPC. I am not good at writing one shot adventures. I tend to keep it open so the players can influence the story by their decisions.
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Re: 2013 Harder than Granite

Postby Evil Scientist » Thu Oct 10, 2013 3:33 pm

In , I simply included the evil Dr. Keeton in the flavour texts and rule examples.
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