Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
When I get a free day over the next week or two, I might put something together as a prelude game before November...but I'll definitely submit the main article next month.
Can the game be in the format of several pocketmods? I know some games do this. Maybe one is the game itself, another is the character sheet or possibly the resolution system. Some have one pocket mod as the setting and another as the mechanics.
So the game needs to be both, without numbers and poketmod?
How can I proof that the game was done in 24 hours?
EDIT: And what exactly does no numbers mean? No Stats like Streght 4 and no dices or even something like you have to eat three donuts? Because I want some kind of paying system for the right to succeed.
The 24 hour limit is a gentleman's agreement and on your honor. It is for your benefit rather than ours. I alone have started work on twenty games, and finished only three, not counting a few 24 hour attempts. Prove to yourself that you can complete a game, and quickly, rather than years of letting it languish.
Games of imagination are never truly done. Yet tomorrow we shall start another one.
I will definatly make a thread for every game I make. It could be interesting to look an the thread after I have finished the game and see how I progressed and where the problems have been. My head is running wild with many ideas for games but I will only start on the first of november. The main problem is the Keeton NPC. I am not good at writing one shot adventures. I tend to keep it open so the players can influence the story by their decisions.