Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
Maybe I will focus on the setting after the contest. Damn there are so many games i want to make. One including tarot cards, one focusing on pvp conflicts, a larp game and maybe a drinking game.
Well, it is November now - gentlemen (and ladies) start your creative engines! I will attempt my game next week when I have a proper day off. Good (NOT number based) luck and may the spirit of NaGaDeMon be with you!
Well, it's gonna be some time before I have enough free time all in a row to do this. In the meantime, I'll use NaNoWriMo to stave off my RPG creativeness!
Kelcin, it gives you the idea on how to build a pocket mod.
If you have layout software, you can set that up. If you purchased InDesign I have a template for people that they could use. It just has the 8 boxes. If you have something like Scribus then you're set too.
I also do which isn't much, but it's enough for me.
Well, I got an idea of a numberless mechanic loosely based on divination and five Chinese elements. Then I sat to write it down and couldn't fit it into a pocketmod. So I sent it to RPGGeek 24hour contest instead, and decided to design something completely different for 1km1kt.