1. A simple game system based on Motivations rather than skill. Roll one die, reroll if expending equipment.
2. Keeton.

3. places to visit section. just a few scribbles for now.
4. people of the time. ditto.
5. what to eat in the world of tomorrow.
6. miracles and Arthur Clarke's 3rd Law.
7. a brief introduction to the outside world.
The game motivator will be the motivations players choose. So if a character's motivation is "protect family" then, well, you know what might happen first. Group cohesion by shared motivations.
Don't need:
1. a depressingly low page count.
2. switching tenses between paragraphs.
3. disorganization in the text.
I need:
1. nice pictures
2. nice quotes
3. an artist

4. cool names for game terms (motivations, items, things like that).
Time for lunch and family.